Art Production Manager

AAA art production for games.

I coordinate external art production for AAA game teams, connecting art direction, vendors, schedules, and visual quality.

Profile

12+ years in game art and production.

I specialize in large-scale external art production for AAA games. My work connects art direction, production, vendors, and co-development teams across Asia and Western studios, with a focus on quality, delivery, and sustainable collaboration.

Experience

Selected roles

2020 - Present

Art Production Manager

Ubisoft Blue Byte

Leading external art production for AAA projects, including Avatar: Frontiers of Pandora. Responsible for vendor pipelines, milestone planning, feedback cycles, quality standards, and alignment with internal art direction.

2013 - 2020

Senior Prop & Environment Artist / Associate Lead Artist

2K Valencia, Remedy, Splash Damage, Tequila Works, Virtual Voyagers, VRMADA

Progressed from senior environment art into team coordination and early outsourcing support, contributing to projects such as Ryse: Son of Rome, Homefront: The Revolution, Star Citizen, Quantum Break, and Gears of War 4.

2025 - Present

Mentor, Environment Art & Production Workflows

PIXL VISN Media Arts Academy

Mentoring students in environment art and lighting, with emphasis on production workflows, reviews, and industry readiness.

Core strengths

Production skills

Contact

Available for art production and external development conversations.